Tag: awesome

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7 Days To Die Alpha 15 – Patterns – Part 26

Everytime I look at this base I see more work I could do. I keep changing things, and losing focus on my objectives. I really hope to see this base finished. I used concrete supports and crosses to make different patterns on the front side of the base (south). This is something I watched in…


7 Days To Die Alpha 15 – Messing Around with Screamers – Part 24

I hope the size of the base is enough to start building the upper area. I finally reached the desert through the tunnel heading to the north. Now my problems with gasoline are solved. I didn’t resist to tease with those screamers over my forging room. The amount of zombies spawned was insane, as well…


7 Days To Die Alpha 15 – Not Big Enough – Part 23

Damn, my decayed girlfriend left me, and no, the title of this video has nothing to do with this. So, THE BASE is not big enough, I’ll have to expand it even more. This remind me when I was building that cruise ship, most floors were 2 and 3 layers of blocks and filling that…


7 Days To Die Alpha 15 – The Elevator is Back – Part 20

First I have to thank Gnem Shy for the new mod I added to my game. I can play again with my favorite resource in the game, water. It still doesn’t work to make pillars or build floating bases over lakes, but at least I can make infinite water sources and elevators again. I modified…


7 Days To Die Alpha 15 – Looting Chamber Test – Part 19

Nothing too crazy, just started another expansion for the base, built another store tunnel and tested the looting chamber. It works for one person but, with one player killing the zombies and other one grabbing the loot this could be an awesome loot farm. Difficult: Warrior; zombie spawn: very high; 120 minutes per day; 18…


7 Days To Die Alpha 15 – Looting Chamber – Part 18

I started the day by doing some looting, to get parts for the lights I’m using in the tunnels. I finally finished the tunnel that connects my base to the trader area. My first idea was to build bridges but the lakes are so big and deep. The tunnel was a good choice, giving me…


7 Days To Die Alpha 15 – Expensive Tree Farm – Part 17

I increased the cap number of zombies during the hordes to 15 and seems that everything worked fine, no lag like I used to have in alpha 14. I don’t know if increasing this number will make any difference in how easy is to fight the hordes in this base. I could increase the difficult,…


7 Days To Die Alpha 15 – Concrete Madness – Part 16

I have 3 objectives now, expanding the base, making a tunnel network under the city, for safer looting, and reaching the trader through a tunnel, which will make the travels fast and safe. The grinding, without the mods, would be insane. I’m sorry for those who likes things hard, but I had to do these…